Hey everyone, I’m having a lot of trouble with references and after breaking everything down, I found that some references are not valid for the first or second frames.
I just want to know what’s loaded first and what’s loaded last from this list:
-GameInstance
-LevelBlueprint
-Actors spawned on the level (in relation with other components and among themselves)
-Widgets
You’re welcome to add the stuff I missed and Thanks!
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It’s different in PIE and standalone.
And:
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Useful stuff, I’ll look into it. Thank you
Seems like I should start saying “Hey Everynone” instead of “Hey Everyone” lol.
Duly noted, signing off for the day. Distraction everywhere.
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Not to high jack the post, and those links are enlightening, but what about the loading at a actor level? Like if you have just a map with a much of actors in it, how do you know the order those are loaded? Would love a link even if it’s to engine code… just looking for something definitive…
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What’s after Widgets?