Loading new levels

There’s probably a couple of dozen ways to go about it. Not enough detail in the description to tailor the ideal solution but here’s something generic:

You could hook it up to the Game Instance's Begin Play. It should load next level after 10s and fade to black for 1s.

How can I load a new level via time? I want the user to start on level one, then after x amount of time has passed, a fade to black then level 2 starts and so on.

Like this:

You need to do a bit more to fade to black, but you get the idea…

thank you for a clear answer! Would I need to have the same set up per level blueprint to continue to level 3, level 4 etc, or can I do that all in one blueprint?

You need it in each level BP, unless you want to go into level streaming :wink:

I’ll stick with the per level. :slight_smile: I’m trying to keep it simple, easier for me to learn.