Loading maps separately?

I have been fiddling with different engines, sort of seeing what they could do and could not do, and eventually I wound up registering for the UE4 engine, as it clearly has
the best tool set and quite frankly is massively impressive.

I have an idea for a FPS that is multi-player only. I know all that is possible and started by studying the shootergame sample, as well as going through loads of tutorials. But I have a few ‘can you do this’ type questions.

It seems for most examples, the levels are in the compiled game. So can you actually make a game, then later make a new level and package it and add it to the game, even better, if so can it be set up as automatically downloaded by those connected to the server that do not have that ‘new’ map?

Thanks in advance…

Probably this will lead you into the right direction: https://answers.unrealengine/questions/83822/how-to-provide-download-updates-for-a-packaged-pro.html :slight_smile:

I think that is mainly for updating a game, but may be irrelevant with new updates to a whole (experimental) DLC thing in 4.7. It still doesn’t address when connecting to a server, your client does not have the map the server is playing so sends a request to the server and the server sends the map. Perhaps it must be a custom thing, done in C++.