Loading Levels

Hello world,

I’m working on a Blueprint based listen-server multiplayer game.

What I’m trying to get my head round:

After the player selects to host or join an existing game, for either option:

  1. Load the level
  2. Switch from the main menu player controller (PC_MainMenu) to the games Player Controller (PC_Game).
  3. Display a widget (WB_TeamSelection).

Anyone got any ideas? I’ve scoured the forums, reddit, YouTube, udemy, etc and I can’t even find one example of this. I’ve also reviewed the UE documentation to no avail.

Please help :slight_smile:

Cheers

Ok I’ve figured this out with my small brain.

I forgot about World Settings for the GameMode override!

It is working!! Yay :smiley:

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