Hi, I have noticed an issue where every time I load a level in my project, certain objects in the scene get moved down by 1 unit and the level says it needs saving, any ideas why this is happening?
I keep noticing my doors and windows are floating because the walls and floors have moved downwards by a few units!
Correct, it doesn’t seem to matter which level I’m in, these static meshes keep moving down when the level loads. Sometimes they don’t, oddly, but mostly they do!
I see in your gif, you moving the mesh, and the save icon appears on the persistent level. You need to save the level with the mesh and the persistent. Then try a re-load.
But it’s not like it’s loading a state that it was in, the level loads and then the mesh moves down by 1. It’s not loading a level that has the mesh at -1, it is being moved when the level opens if you get me
I have tried re-creating the level structure and copying everything in level by level. It seemed to be ok until I got to my props level, which just has a bunch of basic blueprint doors, windows and lights in it, not sure if that was a coincidence or not. There’s certainly not anything in the blueprints telling things to move!
oh man, I FOUND IT! I am an idiot, one of my items I was trying to raise it by 1 unit so it didn’t clip through the floor, accidently changed the world origin up 1 unit!. Thanks for your help anyway XD