Loading issue causes player to fall through floor on play

Whenever I load through standalone, or open a level from in game my player will almost always fall through the floor. I think it’s a loading issue since it doesn’t happen with new window or in editor play mode. What would be the best way to solve this? My first thought would be a loading screen, but I don’t really know how to make one. Maybe holding the player in place for a second or two, and then having a loading widget during that duration? I’m not too sure. It happens on the persistent level, so not an issue of the mesh being on a streaming level (like I had in the past with some things). Does anyone have any ideas on how to solve this?

Hey @foamy999

How do you spawn your player/character? Did you try to use a position higher than your current position?

Do you use a PlayerStart? Maybe you use StartFromCameraLocation?

And do you spawn in your desired level? I am asking this because sometimes one forget to set the map in ProjectSettings=> Maps&Modes => StartupMap for Editor and Game

I haven’t yet tried to spawn my character higher, I’ll try that today! I use a PlayerStart, and do spawn in the desired level. It’s only when I open a level in game that I end up falling through the floor, and happens way more often in standalone. I’ll try and move my PlayerStart higher though, thanks for the advice!

I know this is an old question, but I kept running into this. It turns out I had multiple PlayerStarts. I deleted the older ones and things seem to be working fine now.