So im wondering is there a way to have a event play from the previous level when the player is going into the new level or would i have to create a special function that loads the special event when the player enters/opens a level? Thanks
I guess an example would help, if i go from point A which would be level 1, and open the new level B, would there be a way to activate anything from level 1/point A? Or would i need to run a special command for something like this?
when a level is destroyed all data (assets and actors) within it is destroyed as well, in your case when you switch level all data from previous world is destroyed and won’t be accessable in new level except the data that is in your game instance. Game instance is the only thing that is persistant throughout the game so if you want to initiate any event in the new level and want the data from previous level use game instace.
thanks!