I 've been patient. I bought a state of the art PC. Now I have two workstations so I can work faster. AND I STILL PLAY WUKONG FOR AN HOUR before I can even do anything in BOTH computers.
Like what is this guys, I don’t understand how people make games when I have to wait this long just to load the project and Live edit to get started. I 've already reported many times that HLODs cause 300mb+ uploads on a single edit, or URC lags everything and requires multiple times to be initiated to sync or commit. All these were reported last year, and now there are even more popups that cause more loading, that require more waiting. I am my wit’s end with this tool, the fact that I want to be creative and I have to channel my creativity 2 mins at a time, then wait 20 mins is not the way, and I think every game developer and creator will agree.
UEFN needs to be made offline and half of those loading screens need to be gone. The tool has been opened by the unwanted parties anyway, might as well get past that barrier and let us actually develop without the online services.
We should be able to open the tool many times, or host many players to test MP, and instead we just get more loading screens every update. You place a fence in your map? Now you get a popup about nanite and a FN material everytime you launch the project (used to cancel live edit too, not sure if it does it again). Do you want to make some code? You have to find an obscure menu that then has an obscure menu to add a script, which then needs a lot of obscure syntax and commands and oh, needs to be dragged into the level as well, then you need to wait and guess what, all the edits done inside the console are also not supported in live edit, so wait 20 mins for HLODs to do whatever they do, on every edit.
Why, just why? Is this really what was the idea of UEFN? Just a waiting simulator? I want to build, not stare at loading screens. I challenge you to add a counter for every time the editor is inactive due to loading and gather metrics on how we have to wait to develop. I am not even counting crashes and having to load everything again.
Loading continues after live edit has loaded:
PS I absolutely hate this prompt, because although you think you are waiting for live edit to load and you are alt-tabbed doing something else, this screen will elongate the wait until you realize “wait, why is it taking so long?”. Would be nice to track player controls and if they have been inactive for a while, just skip this screen