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Loading EXR files with 32-bit color channels

It looks like Engine/Source/Runtime/ImageWrapper/Private/Formats/ExrImageWrapper.cpp is hard-coded to only support 16-bit half-float color channels.

Is this known?

I can save 32-bit color channel EXR files, but I can’t seem to load them back in. Does anyone know how to do this?

https://github.com/EpicGames/UnrealEngine/blob/5df54b7ef1714f28fb5da319c3e83d96f0bedf08/Engine/Source/Runtime/ImageWrapper/Private/Formats/ExrImageWrapper.cpp#L397