loading engine on external ssd.

when i try to load ue5.1.1 on external ssd it says:

LoginId:590971b3364891809878c0b0c3fcc216
EpicAccountId:27fb635164cd4b3aa6e5c391532b5ea8

Assertion failed: !GIsRHIInitialized || !GRHISupportsRHIThread [File:Runtime/RHI/Public/RHIStaticStates.h] [Line: 102]

TStaticStateRHI<TStaticDepthStencilState<false, (ECompareFunction)7, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, (unsigned char)255, (unsigned char)255>, TRefCountPtr, FRHIDepthStencilState*>::FStaticStateResource::~FStaticStateResource() Address = 0x1b79fb7a5 (filename not found) [in UnrealEditor-WebMMedia.dylib]
Unknown() Address = 0x7ff80bec8ba1 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7ff80bec89bb (filename not found) [in libsystem_c.dylib]
fatal_error_exit Address = 0x1d231d662 (filename not found) [in libpython3.9.dylib]
fatal_error Address = 0x1d231d433 (filename not found) [in libpython3.9.dylib]
Py_ExitStatusException Address = 0x1d231d3a9 (filename not found) [in libpython3.9.dylib]
Py_InitializeEx Address = 0x1d224d6e9 (filename not found) [in libpython3.9.dylib]
FPythonScriptPlugin::InitializePython() Address = 0x1d123a081 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FPythonScriptPlugin::StartupModule() Address = 0x1d1239a09 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) Address = 0x10cd587eb (filename not found) [in UnrealEditor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32>> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false>>&) Address = 0x10b2a5ee4 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const Address = 0x10b2c16f9 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x10b2c39a2 (filename not found) [in UnrealEditor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x1024995cc (filename not found) [in UnrealEditor]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x10249450d (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x1024823e5 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x10249d725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10cba1cbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff80ceb5623 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff80bff71d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff80bff2bd3 (filename not found) [in libsystem_pthread.dylib]

running mac mini m1 16 gig memory downloading to samsung t7. would prefer to have it on external cause storage getting too full.

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