Loading default map instead of map set in blueprint after deployed

Hello,

I am working on a mobile game that consists of switching between maps. When I run the game in the editor by clicking the play button everything works fine, however when I deploy the game to my Android phone or my PC when I reach a point in the game that involves changing to a new map it will only load what is set as the default map which is my main menu.

For example my main menu has a play button and upon clicking that it switches to the first level and that works great when testing in the editor but after launching when I click play it just reloads the main menu every time I click play.

Any help will be greatly appreciated!

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Did you ever figure this out? It is happening to me as well.

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