My project in Unity loads puzzles from text files. What is the analogue for this in UE4? I want to build the puzzles using run-time instantiated objects, so I need some UE4-friendly way of storing and accessing ASCII data to define the puzzle layouts.
Sorry to bump, but still looking for an answer.
I found this vid maybe it can help you : Unreal Engine, Save & Load game data - UE4U.XYZ - YouTube