all my project works in multiplayer , but when a player logs, some data are not replicated . Exemple :
- Player 1 connect and load the map. He take an item on floor. Item’s visibility set to false. Player 2 Connect and load the map, same item can be see by Player 2.
I look at the network relevancy but I can not find a solution :/.
Is there a way to transmit some data to a new entered player ? Or i failed my replication ?
Ty for helping