I’m creating an application using UE4 where the user can view 3D objects. The core functionality of the application is complete but I want to be able to release the 3D objects as and when they are modelled and in the engine.
Is there a way to release the application and send out asset packs that the user can drop into their installation folder and be loaded at runtime?
I don’t have any experience with C++ so I’d like to accomplish this with Blueprint if possible.
I have done something similar in the past with another engine, whereby the assets are bundled together into a file and the application loads the assets using a simple for loop, but I don’t know where to start with UE4.