I want to create a JSON containing the dialogue in my game, and have the game load audio files to play at the same time as the text. I’m coming from Godot, and the way I did this in Godot was to use the audio file path to load the resource. Is there a way to manually load assets like sound files using paths in blueprints? I’ve tried checking the path with a File Exists node, but it wants an absolute path on the disk, so I assume that wouldn’t work on export. Thanks in advance for any help you can provide.
Instead of doing it this way, I looked into Data Tables and found that creating a custom structure and data table was a better option. Just in case anyone else is trying to do something similar.