Perfect timing! I was running into issues with loading materials with the asset library and didn’t find the official documentation useful in solving this.
So how do you load the paks while the game is running? Pretty sure what you have right now requires a restart of the game everytime something new is added.
I think this is great. I would like to see a full working example project with a primary app and another project for dlc and steps on getting the dlc mod to run in the primary app. As you mentioned the example at Tom loomans site requires the primary app have foreknowledge of the dlc which is mostly useless. I’ve tried the plugin from GitHub and the hotfix mount code but apparently my mojo just isn’t enough to make it work.
This is Awesome Work and invaluable for any Game Developers that desire to extend the shelf-life of their game products with DLCs, User Created Content, and Social Building, and Sharing. Perfect for the direction I’m going with TheGameDevStore.VR with Community-Driven Mass Customization with Asset Modding!