I am currently using Unreal Engine 5.6. I created a simple project to have a POC where I can import runtime a datasmith in a Datasmith Runtime Actor of an external data layer.
I unload the data layer but when I reload it, I can see in Editor the datasmith destination is reload but without the previously loaded 3d data.
Is there something special to do to make sure my 3D data will be reload or is it simply, currently, not possible to do with datasmith runtime actor ?