Completed a Houdini TOPs PDG tutorial recently that I thought would be a perfect candidate to recreate in UE4.
A summary of what the tutorial explained
1 - Loading an external web based api which returns json.
2 - Parsing the returned json to extract and create image urls.
3 - Loading the images form the urls create in step 2.
and lastly
4 - Projecting these images on geometry.
I need to focus on just the first 3 steps. Using Blueprints how would you
1 load an api,
2 parse the returned json to create urls and
3 load images from these urls?