I want to have way to manage script files for a third-party within the content browser. I imported a .txt file in it and got a Script Class. But when I try to find that asset with ConstructorHelpers::FObjectFinder in C++, the compiler can not find UScriptBlueprint. Is there a way to load a ScriptBlueprint in C++?
Did you add the ScriptPlugin to your project or what? It is being exported from SCRIPTPLUGIN_API.