Loading a new level when a sequence (in Sequencer) is complete.

Hello all. Hope all is well. I can’t seem to figure out how to load a level when a sequence is completed. I was told to add an Event in my Master sequence, right click and copy the value of the end key…I’ve done this, but not sure where else to go inside of blueprints. I’m sort of new to blueprints. I’m only a 3D Artist, and all the dev’s on my team are booked up, so I was given the easy task to lighten the load… though it’s not very easy for me since I suck :frowning: but hopefully you can help.