I’m trying to assign a mesh (concretely /Content/Models/myModel.fbx) to my UStaticMeshComponent…
I have used :
static ConstructorHelpers::FObjectFinder _myModel_asset(TEXT(“StaticMesh’/Content/Models/myModel.fbx’”));
but when i launch my application it says that mesh does not exists.
i changed the extension from .fbx to .uasset but still the same message… and I only have those two files (fbx and uasset)
What do im doing wrong?