Okay so this is hard to explain but i’m working on a prototype where you need to collect boxes. 1 box collected adds 1 to the counter and if you reach 50 boxes in a level i want the game to load the next level but the “collectables” variable (which is an integer) is inside the third person blueprint. How can i reference the “collectables” variable in the level blueprint so that when you reach 50 of the “collectables” it loads a different level every time.
Explaining this better that above:
I have a code in my thirdpersoncharacter blueprint that checks your “collectables” every tick and when you have “collectables” > 49 it loads “level2” but on level 2 if you collect 50 again it will try to load level 2 again and i want that to change so when your on level 2 it loads level 3 , when you’re on level 3 it loads level 4 and so on and so forth.
I apologize for my English and i appreciate every single bit of help!
Have a nice day!