Loaded Up To All Actors Invisible in Map

Edit

Things I’ve tried:
Deleting and recreating all of my world lighting components (including fog), changing my engine scalability, un-checking and checking my ‘visible’ and ‘visible in game’ options, opening the project in a brand new install of version 5.2 (from 5.1), recompiling shaders with Ctrl+Shift+. as well as the recompileShaders console command, restarting PC of course, downloading latest nvidia drivers…

Things Ive noticed:

The same issue has recently happened to another project of mine seemingly after messing with both the fog and the engine scalability (though im not sure that’s what caused it or not), I can scale and rotate these invisible objects, but not move them, I can see objects in the ‘Top’ perspective, though it looks glitchy and seems to have a shader issue or something, not only that, but i can move some of the objects in the Top view as well, the problem didn’t occur until I closed UE and re-opened the next morning, any new actors I add to the level retains the same issue, and when playing the map, everything looks as it does in the editor window.

Hope this helps lead to a solution