All the examples I see so far seem to use Runtime DLL binding using a DLL handle and looking up function name at runtime.
Is there any info on using load time DLL binding with a UE4 project?
All the examples I see so far seem to use Runtime DLL binding using a DLL handle and looking up function name at runtime.
Is there any info on using load time DLL binding with a UE4 project?
Static linking which is about using normal C++ libraries:
You set this up to UE4 module and by making UE4 C++ you making UE4 module