Hi, any reason why a Load Stream Level node would get stuck loading? (I’m testing in PIE) The level I am attempting to stream has nothing on it but a little BP code in the levelBP (its just a 'Loading screen" level that opens a widget). I’ve tried loading other simple levels and it also always gets stuck like this:
Before I attempt to load this level I successfully loaded another near-blank level (main menu) the same way from my persistent levelBP with no issue. It is from this main menu level that I am firing the loading code.
The level I’m attempting to load has been added to my persistent level & is not set to initially loaded.
Given that other levels load fine, there are a few things you might want to check:
Ensure Level is in Persistent Level: Double-check that the level you’re trying to load is correctly added to your persistent level and is not set to initially loaded. You’ve mentioned this, so it seems like you’re on the right track.
Level Blueprint Code: Sometimes, even a small amount of Blueprint code in the level blueprint can cause issues. Make sure there’s nothing in the level blueprint that’s blocking the loading process or causing it to hang.
Widgets and References: If your loading screen level opens a widget, ensure that the widget itself isn’t causing the issue. Sometimes, circular references or issues within the widget can cause loading problems.
PIE Testing: Testing in PIE (Play in Editor) can sometimes cause quirks. Try packaging your project and running it outside the editor to see if the issue persists.
Given that you’re following Lord Wadstein’s tutorial, which is usually pretty reliable, these checks might help pinpoint the issue. If everything seems correct and it still doesn’t work, it might be worth re-creating the level or loading process from scratch to rule out any corruption or overlooked settings.
So after investigation turns out I forgot to unpause the game (had paused it on the main menu widget). The clue was when a delay node in a levelBP wouldn’t work either.