I can’t really tell what any of your images say since it’s quite low definition, but here’s how you could load two save games based on one input:
This is how you could save:
And this is how you could load:
LevelSavePrefix and PlayerSavePrefix are constants- they can be basically anything. For example: “LevelSaveFile-” and “PlayerSaveFile-”. But you could make them gibberish if you want.
ChosenSaveSlot is the slot to load to or save from. I assume you already have some method of keeping track of how many saves you have in order to allow the player to pick from them. This is just the index of the save chosen by the player in the case of the load function. In the case of the saving function, it’s the lowest number that isn’t already being used. If there aren’t any other saves, it will be 0, if there is one other save, it will be 1, etc.