I have a lot of Load/Save game to save BP nodes (like for achievements). Should I be worried about the performance of the write/read when executing these nodes? I am trying my best to minimize the need of loading from a save by passing the values to a different BP and just updating when needed to. Is this effort for naught?
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Take a look at the size of your save file ( on your hard drive ). It’s probably about 5k.
If so, you don’t need to worry about anything ( except of course, things like saving on tick ).
If it’s 500MB+, you need to have a rethink
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Thank you
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