I’m not sure exactly what you’re trying to do regarding putting them into a Blueprint, and I’m not sure if it’s possible. But I’d love to hear if you’re able to solve it.
Thanks for that. I saw this page but didn’t see the buttons to show you how it works in Python (it was on blueprints).
I’ve got a folder full of 70 3d objects which make up a font. I’m making a 3d character generator.
I actually managed to do this by dragging all the meshes into a random BP and using a node to list all components, grab the static mesh name and store them in an array - then, during simulate, I could copy the array in the editor and paste it when I was out of simulate.
I really want to start using Python for stuff but as with most things, you only open up the toolbox when the need requires it.