load menu and load and save system

Hello, I have implemented a load and save system that works in my level that is similar to Ali Elzoheiry’s The ultimate guide | How to Save & Load your unreal engine 5 game | ue5. And a regular menu setup with a different game mode and pawn. I have been looking for an answer, so hopefully someone can explain it to me. I use the first-person horror variant in 5.6, as I can’t connect the load button with the menu, since there is no reference to my player pawn. So, I can’t load the save at all, even though it exists. I was wondering if there was a workaround to it. The save and load system is based on a data structure and a game instance that is for all levels.