Load local external image

Good morning/evening/afternoon.

edit: seems it used to work

I was wondering if there was an alternative to the Download Image block that allows async loading of local images on the filesystem.

If I run the command as an http(s):// schema it works fine but if I try a file:// schema It executes but does not return success or failure.

looking at the source for UAsyncTaskDownloadImage::UAsyncTaskDownloadImage it’s obvious why it does not work and I guess with a little learning I can make my own function in C++ but If something already exists I’d love to use it.

how about this
image

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@Chatouille Amazing, Thanks so much!

That seems to be one issue I’m having with my transition to Unreal, Since I don’t know what I’m looking for I sometimes miss the simple things. and searching for something you don’t know in a node-based system seems to be harder than a text-based system. I’m not complaining though, I’m still having a blast learning.

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