looking at the source for UAsyncTaskDownloadImage::UAsyncTaskDownloadImage it’s obvious why it does not work and I guess with a little learning I can make my own function in C++ but If something already exists I’d love to use it.
That seems to be one issue I’m having with my transition to Unreal, Since I don’t know what I’m looking for I sometimes miss the simple things. and searching for something you don’t know in a node-based system seems to be harder than a text-based system. I’m not complaining though, I’m still having a blast learning.