Load level with world partition from blueprint crash

Just ran into this fun stuff too 8)

We have this same issue. I would assume it’s either going to be fixed in full release or we will have some new node to open levels.

Also to add to this, it’s an editor ONLY thing. It works just fine in a packaged build.

yes … also have the problem … Same crash

I have the same problem. Load level from blueprint crash.

I just wanted to swing back around and this was a known issue. Myself and our team have tested this internally on the Unreal 5.1 Main branch from Github and its been fixed. So now all we need is them to release the new version asap!

I’m having the same problem on UE5 EA2. Last log:
LogWorldPartition: Display: WorldPartition initialize

In addition, I also have this strange behavior that I need to open up a smaller WorldPartition level in the editor before opening my larger main WorldPartition level, otherwise the editor crashes.

yes this is known issues, its all been fixed if you get the source version. :slight_smile: