Hi all,
Is there a way to load a level instance (doesn’t matter if by name or by object reference) for multiplayer?
I created a procedural dungeon where each room has its level. The thing is I made a few variations for each room, so a solution like Load Level Stream would be tough since I have to add all the sub levels to the my level.
For now, the dungeon’s rooms are only showing on the server side, BUT even though I can’t see them on the client side (it’s all black) they still exist since the player bumps into walls.
Anyone got a solution?
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