You can use UGameplayStatics::UnloadStreamLevel node from this doc:
All you have to do is pass level name. I guess you can use
ULevelStreamingDynamic::GetFName() as level name.
You can use UGameplayStatics::UnloadStreamLevel node from this doc:
All you have to do is pass level name. I guess you can use
ULevelStreamingDynamic::GetFName() as level name.