I’ve just put in a new PR that I think many of you would enjoy!
ULevelStreamingKismet::Load Level Instance
This node / C++ function allows you to easily create multiple instances of the same .umap within your main level, without having to add the levels to the persistent maps level’s list!
This is ideal for dynamic world generation composed of “tiles” of existing .umaps.
I could have made this into a plugin to sell on marketplace but I decided it was too important to not give to the whole world as part of the engine
Here’s some pics!