Load Level Instance ~ Create Multiple Transformed Instances of the Same Level, not in levels list!

Hi , thank you for providing this, it’s been a very useful function so far.

Would you have any advice on how to modify the implementation so that it would take into account the “local” offset of tiled maps that are encompassed in a level that has world composition enabled?

WC-enabled level:
1. lvl_x0_y0 —> X: 0, Y: 0
2. lvl_x0_y1 —> X: 0, Y: 1000
3. lvl_x1_y0 —> X: 1000, Y: 0
4. lvl_x1_y1 —> X: 1000, Y: 1000
etc.

Each of the sub-levels here will have an offset that’s stored somewhere by the engine, however your function mandates a location & rotation as parameters. What I’d like to do is have it take the sub-levels, check their offsets in world composition & apply that automatically upon loading. I have come up with workarounds already but feel that a native approach would be more efficient.

Any thoughts welcome, and thanks again for making this available in the first place!

Regards,
David