Load Level Instance ~ Create Multiple Transformed Instances of the Same Level, not in levels list!

A static function for unloading would be handy. Something like:

void UnloadLevel()
{
FString LevelName = LevelStreamKismet->GetWorldAssetPackageName();
LevelName.RemoveFromStart(FString("/Game/<I keep my levels here>/uedpie_0_"), ESearchCase::IgnoreCase);
UGameplayStatics::UnloadStreamLevel(this, *LevelName, LatentInfo);
}