This is a pretty great feature, and I’m very excited to play around with it. That being said, it seems that the node is only callable from the Level Blueprint. The LoadLevelInstance function is not callable from C++ because ULevelStreamingKismet is MinimalAPI and the function was not marked for export. I’m not familiar with how Level Streaming works under the hood, but could it be possible to call this function elsewhere other than the level blueprint?