Load Level Instance (by Name) Blueprint Node Broken?

Hello, I am attempting to reset the current level when the player dies. To do this, I have a “Load Level Instance (by Name)” blueprint node in my event graph.


When this node is called, for some reason, it duplicates all actors, assets, elements, and AI in the level and does not reset anything such as the player position or UI. I have tried looking online for about an hour, to no avail. In the “Level Name” input on the “Load Level Instance” node, I am inputting “ThirdPersonMap”, which is the name of the level I am currently working on. I have also tried input “/Game/Content/ThirdPerson/Maps/ThirdPersonMap” which is the relative path to the same map; however, that also resulted in the duplicated objects. Any help would be amazing!! The only solutions I saw online involved the “Levels” window, but Unreal Engine 5.5.3 tells me that the game uses “World Partitioning” instead, so I cannot access the Levels panel.

I realise now that I was using the wrong node to reset the level. “Load Level Instance” simply loads a new copy of the given level. “Open Level” unloads the current level and loads the specified one, even if it’s the same level, effectively restarting the level. I hope this helps someone else! I apologise for posting a question / bug and the cause being of my own cause!

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