I have a save game and it saves the level name, location and rotation of the player. What I want, is to open a level with the specified name of the level and teleport the player to the location and rotation.
When you load the level, set the world transform of the player to the vectors you have saved. You might have to use the “Is Level Loaded” so it waits until it is done loading then moves the player otherwise the player might teleport then begin falling because nothing’s there.
Holp this can help you: https://youtu.be/hLIs0Bou7mU