I’m encountering an issue with the “Load Game from Slot” node in Unreal Engine. Currently, if the save file is corrupt, the game crashes without any warning or error handling, which is affecting some of my Steam players. One of them has left a negative review mentioning this issue.
I’m wondering if there’s a way to add error handling so that the “Load Game from Slot” node returns a failure result instead of crashing the game. Alternatively, is there a separate function that could check if the save file is corrupt before attempting to load it?
Thanks