Load Game From Slot doesn't work inside UserWidget in Packaged Builds


This is for packaged builds only (Development). Otherwise works fine in editor.

LoadGameFromSlot does not work when called from a User Widget (UMG) instance. However, you can call the function from another non-UMG blueprint and it works fine.

Workaround: Call LoadGameFromSlot or DoesSaveGameExist from another non-UMG blueprint (for example, from the Game Instance) and return the result to your UMG instance.

This definitely seems like it’s a bug with the engine.

I have attached an image to explain better.


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