So I am trying to work with save/load mechanics here.
I have a “New Game” function that will create a save slot using the inputted player name as the save slot name (no duplicates)
Only issue is, I dont really know of a way to store the slot name in a way that I can reference to in any other blueprint when I want to Load Game from Slot (only way to load it is to use constant instead of a variable)
The Create Save Slot, Save to Slot, Load from Slot, and Cast to SaveGameBP functions are all working great, just have no way for a slot to be picked based on the name specified by the user @ new game creation
I did see something about Save Game Instances in the tutorial, but I have problems using Save Game Instance as an object variable when casting from other BPs
Thoughts? Answers?
Mark.