I’ve been running up against this problem for days now. I got the game saving the array of pawns (AquariumPawnArray) like it should. When I press load it finds the file and goes true. However, the output of the AquariumPawnArray and LoadedAquariumPawnArray shows the correct number of elements (indicated by the Print String[hello] at the end, but doesn’t show the array elements name. What am I missing? Any help would be most appreciated.
This is from the Pawns.sav:
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O‰·~Ϭ¢Jý6 (CÆáSM,¢†Žl£Œ½d <Á^7ûHäð„ µ~q*& íh°äéB”ôÚ1¢A»F. ?tüÏ€D°Cß‘“s µI+°éD »·2£äR \䤵I¡YÄ@ŧîß~T É1È9ÜGæZœDš|Ž> 3eðx˜Oêëê„´¹¢Z¹Ì 81fàCM-'Ï €Z©Vi Ÿ‹øüJuˆÙ|¦)½:8 LçZ{LpÒ˜WX©Z*! i)×ÝKÖ¨dâ„8Á< ðT¹ÖMbɱyN§Â¡Ž HëÔÃLµAÞ˜¥“Él\ ³Ü}Ž»GÚ€¢FÓŸöM˜“ ½ýµ.M¬ó6Ú¥“3 MCpITqi›i‡å°ß ½2þªL•S%^j¶ÝÑ2 Žá¯#XNáLRÂa·¾S¹ †øyUL:“{ºƒ/¹ac 6z#¤ÉAêÊø¢óehX í 1aMU.£šg¯,¡Å BP_SaveGame_C AquariumPawnArray ArrayProperty \ ObjectProperty ëD¨³¢_F‡Öœ§ì£Í
/Game/PuzzleBP/Maps/UEDPIE_0_PuzzleExampleMap.PuzzleExampleMap:PersistentLevel.AquariumPawn_C_2 /Game/PuzzleBP/Maps/UEDPIE_0_PuzzleExampleMap.PuzzleExampleMap:PersistentLevel.AquariumPawn_C_3
/Game/PuzzleBP/Maps/UEDPIE_0_PuzzleExampleMap.PuzzleExampleMap:PersistentLevel.AquariumPawn_C_4 /Game/PuzzleBP/Maps/UEDPIE_0_PuzzleExampleMap.PuzzleExampleMap:PersistentLevel.AquariumPawn_C_5
/Game/PuzzleBP/Maps/UEDPIE_0_PuzzleExampleMap.PuzzleExampleMap:PersistentLevel.AquariumPawn_C_6 ` /Game/PuzzleBP/Maps/UEDPIE_0_PuzzleExampleMap.PuzzleExampleMap:PersistentLevel.AquariumPawn_C_7 None