Hi everyone and happy holidays!
I am a UE4 beginner who is currently working on a small project in which I will need to dynamically load .fbx files during runtime. I.e. I want to build a Windows application in which the user can supply a .fbx file as a command line argument (or similar) which will then be shown in the UE4 level. Is this possible at all with UE4, or should I look into other engines?
If there are ways in which the fbx file must be converted or built in any way before passing it to the built UE4 app that would work as well, as long as it is very easy for the end user to do so. Preferably, I do not want to require that the user has any extra installations (like UE4 Editor) on their system, just the built application and a collection of fbx files.
I’d really appreciate any help on this issue!