Hello
I have a widget blueprint that I made which would set a text string in my game instance when a certain button was pushed.
I changed the text string to a an enumerator and now set a byte enumerator variable. Everything compiles fine, runs fine, works fine, saves, fine but each time I load the project I get a load error saying:
Error /Game/UI/MainMenu : Failed import for StrProperty /Game/GameLogic/MenuFlow_BP.MenuFlow_BP_C:AreYouSure_Action
I am opening the editor from the debug option in VS 2013.
Any thoughts on what is wrong, how to avoid in the future, or how to fix it besides creating a new widget?