Currently, whenever audio is designated to play in game, it will take about half a second to load the first time it is brought up. This breaks some of my cutscenes, as cutscene-specific audio is delayed and falls out of sync.
Is there a way to load the audio files before they play and keep them cashed?
Depends on the audio format that you are using, but are you able to Prime the sound first?
Hey there @V_vix! What DKB is refering to is priming the sound itself, or priming it from the cue directly via this bool:
This ensures that if it can play it’s automatically loaded into memory as soon as the cue/sound handler is loaded in.