I’m learning to load Asset. But I’m confused. I need “short precise definitions” of these.
I know these are used to load assets. But, what’s the difference?
- Asset Registry
- FindObject, LoadObject, UnloadObject (I know difference between asset registry and these)
- StreamableManager
- Object Libraries
is the AssetRegistry Async?
And I really wonder Why are there too many alternative ways to do something in Unreal Engine? Why didn’t they all gather in a module(e.g AssetRegistry or something else)? Thanks.