I’m trying to load asset from .pak file, this pak have :
A Texture
A SkeletalMesh
A Skeleton
A PhysicsAsset
This is my project folder tree:
MyProject/Content/ :
PAK/ (contain “2286.pak”)
UNPAK/
So I’m loading the .pak at runtime in the UNPAK/ folder but i’m not able to LOAD these assets to use them after…I tried different things to load them but every time I got errors like “File not found”.
Here is the function and the output logs… I think they’re not “loaded” properly 'cause when I put these assets into an other folder, save the project, quit and come back I can use “EngineUtils::FindOrLoadAssetsByPath” and it work… I think they’re “cook”.
What I really want is load a pak file and use the assets at runtime…
If someone have an idea on why it doesn’t work… I will be really happy
Adding an ‘answer’ to own question make it only worse. Since people will see that it’s have one answer already. Also it won’t pop up in ‘unanswered’ list.
I found the solution … I was just not on the right process. I am currently stocking my .uasset in a .zip that I download and that I unzip directly into the project. I then use these assets to construct my character.