I have a bunch of Texture AssetID’s in a CSV file.
I am trying to use Load Asset in my widgets to load the textures as icons via a loop.
It seems as though only one asset actually ends up successfully loading for each widget.
I tried adding a boolean that will not call load asset until the previous attempt completes, this got more assets to load, but still not all of them.
Are there limits to the number of async calls that can be made at the same time?