LNK2019: unresolved external symbol "class physx::PxScene * __cdecl GetPhysXSceneFromIndex(int)"

Hello, I am subclassing UWheeledVehicleMovementComponent4W but I can not successfuly override this function:

UWheeledVehicleMovementComponent.h

	virtual void SetupWheels(physx::PxVehicleWheelsSimData* PWheelsSimData);

Here is my code:

.h

void SetupWheels(physx::PxVehicleWheelsSimData* PWheelsSimData) override;

.cpp (#include “PhysXPublic.h”)

void UUnsealedWheeledVehicleMovComp4W::SetupWheels(PxVehicleWheelsSimData* PWheelsSimData)
{
	if (!UpdatedPrimitive)
	{
		return;
	}

	ExecuteOnPxRigidDynamicReadWrite(UpdatedPrimitive->GetBodyInstance(), [&](PxRigidDynamic* PVehicleActor)
	{
		
	});
}

Build file:

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysX", "APEX" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });

        Definitions.Add("WITH_PHYSX=1");

Error:

1>UnsealedWheeledVehicleMovComp4W.cpp.obj : error LNK2019: unresolved external symbol "class physx::PxScene * __cdecl GetPhysXSceneFromIndex(int)" (?GetPhysXSceneFromIndex@@YAPEAVPxScene@physx@@H@Z) referenced in function "public: static bool __cdecl FPhysXSupport<1>::ExecuteOnPxRigidDynamicReadWrite<class <lambda_fbc31c33d8fac28ca36dd3b4b0518bd6> >(struct FBodyInstance const *,class <lambda_fbc31c33d8fac28ca36dd3b4b0518bd6> const &)" (??$ExecuteOnPxRigidDynamicReadWrite@V<lambda_fbc31c33d8fac28ca36dd3b4b0518bd6>@@@?$FPhysXSupport@$00@@SA_NPEBUFBodyInstance@@AEBV<lambda_fbc31c33d8fac28ca36dd3b4b0518bd6>@@@Z)

I cleaned code and found out that this line is causing issue:
ExecuteOnPxRigidDynamicReadWrite(UpdatedPrimitive->GetBodyInstance(), [&](PxRigidDynamic* PVehicleActor)

Stumbled upon same problem :(. Did you find out which module was not linking?

This worked for me: